

I’ve been extremely busy in real life doing lots of stuff. More pics of upcoming Far Off ENB – Nirnīeen a long while since I’ve posted anything here. Here are some videos… I will try to get some screen shots up soon too. This is just how the lighting and shaders are configured. Characters still pop out at you in a way. All the weathers look great and I think it has a great tone and clarity to it. I mean, I’m really enjoying playing on it this one at the moment. That isn’t to say this release isn’t great. I just need some more time piecing everything together as far as a “how to document” on getting the game to look like those screen shots. When paired with the right settings, it creates those amazing CGI like screenshots. This is because Nvidia changed the way Skyrim handles Ambient Occlusion after this driver version.

I will come out with a full on CGI style version, but the only issue with it is that it depends on a specific Nvidia driver version. Its kinda a mix of the CGI style vibrant screenshots I posted here last page, with a touch of realism.

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I think the ENB just improves the look that much.Ī TON of screenshots for now and some videos to come later… What’s crazy is its actually pretty hard to tell the difference in resolution on any of them. It requires Nvidia Inspector to enable Oblivion’s Ambient OcclusionĪs long as you are okay with all of these requirements than you shouldn’t have any issue getting your game to look like this… Some shots were taken at 3200×2400 while others at 1600×1200. In a way that makes it kinda rare and valuable, right? Like… (cough, cough) donation worthy?ģ. Expect this to be an exclusive to my blog. I don’t know how well it will fair considering these requirements. Due to these requirements, I’m not entirely sure I will host this version on Nexus. But there are some set backs in regards to its requirements. I’ve made some additional progress on this version. This is the version that most of my screenshots were taken from up until about 10 days ago or so. Now that I have the original Nirn version and COT versions up for download, I’ve been able to focus down on the CGI version.
