
Because the rockets are somewhat slow, predicting where your target will be is an important skill to master.
In MP, the Rocket Launcher is an effective weapon if used properly. Is not recommendable to use the Rocket Launcher against Berserkers or Mutants, as they will run at speed towards the player and he/she may get caught in the splash radius if the enemy in question gets too close after firing, player may take some damage if he/she is using this weapon in close quarters as well. The RL is also a strong weapon on its own, being able to kill Gunners, Iron Maidens, Technicians and Parasites with two rockets, three rockets to eliminate Berserkers, Icari, Medics and Mutants, and take out Gladiators and Brains with four rockets. The splash damage from the rocket will affect the others, allowing you to soften up the masses while you take out a target. Since most of the enemies in the game run in a straight line towards the player, he/she can goad them to cluster up, then start firing at one of them. In SP, the Rocket Launcher is great for taking out multiple enemies from a distance, thanks to its splash damage. Quake for many has been the closest thing to experiencing armed warfare (or a close approximation) without having to actually leave your seat, except of course when you need one of those sweaty adrenaline induced toilet breaks after you've just slaughtered your best buddies in over the top (but graphically intense) detail, with the fattest smile on your face, and for that I.D. The sound was sickly detailed (with the help of one Trent Reznor) and the graphics were dark, earthy and atmospherically unmistakable. Anyone who's played a 16-man deathmatch amongst friends or acquaintances alike cannot deny the sheer power of this game. I.D's game had it's critics in one-player mode, (the Polygon monsters came in lesser numbers than the flat enemies of Doom) but in Multiplayer it was and still could be considered one of the most exciting, immersive combat experiences that you could ever play on a PC. Out went the 2-D scaled bitmap graphics and in came a true interactive 3-D engine with dynamic lighting effects, animation and equally creepy 3-D enemies to inhabit this world, something today we all take for granted, but was very much a new milestone back in 1996.
The game that evolved Doom into a true 3-D experience and paved the way for a hundred imitations can be considered nothing less than a classic of modern gaming history.